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Perl.social Code of Conduct


I've posted this on reddit and wanted a discussion here too for those not on reddit for whatever reason:

https://www.reddit.com/r/perl/comments/1bl0sw1/perlsocial_code_of_conducttos_discussion/

The gist though is that I've gotten another request for a proper CoC/ToS that would be acceptable to the community since i've been negligent in doing so. I've decided that a slightly modified version from the mastodon CoC might be a good starting point and I'll post that content in a reply to this so that it doesn't flood everyone's feeds with a giant wall of text immediately.

in reply to Ryan Voots

COC/TOS

Borrowing many things from the Mastodon CoC as a astarting point (https://github.com/mastodon/mastodon/blob/main/CODE_OF_CONDUCT.md).

I am removing a few things from it, not because I don't think they're good ideas or anything but also because I want to limit the scope
of the initial discussion and the amount of work for myself as I'm still currently the only moderator but once the community there gets larger
or it changes that I'm not the only one maintaining things, we will hold another discussion about everything.

I've changed a few things also, specifically to add stronger language that any moderators
MUST document why an action was taken. This doesn't necessarily mean that I believe
that those reasons must be immediately given to an affected user, but that they must
be available when requested. Specifically I'm thinking of not informing in the context
of bots, spam, illegal or otherwise legally actionable content (i.e. something that's going to get me a subpeona or court case).

Other proposed ideas:
1) Some kind of regular discussion, maybe annually? on ToS/CoC type things
1a) The idea being that we require a regular discussion of anything that's
happened over the last time period to avoid it being possible for something
happening being "swept under the rug" or "falling through the cracks" because
it didn't get the proper time given to it previously. How this should be done
I have no good recommendations for, likely creating a group on perl.social to
host the conversation each time?
2) ?

Contributor Covenant Code of Conduct

Our Pledge


We as members, contributors, and leaders pledge to make participation in our
community a harassment-free experience for everyone, regardless of age, body
size, visible or invisible disability, ethnicity, sex characteristics, gender
identity and expression, level of experience, education, socio-economic status,
nationality, personal appearance, race, caste, color, religion, or sexual
identity and orientation.

We pledge to act and interact in ways that contribute to an open, welcoming,
diverse, inclusive, and healthy community.

Privacy


I reserve the right to collect email or other identifiable contact information,
and it will never be shared to an outside party without consent except in the case
of it being required by some legal process. If at any time perl.social becomes
a larger organization and there is a desire to change this, I will require the
removal of all such information until explicit consent is given again with such
a new policy. I don't know if there's a way I can make this legally enforcable
but I see it as something I do not own and therefore cannot ethically give it to
another party in that kind of scenario.

Both perl.social and I are located in the USA, and therefore I believe are not
directly subject to the GDPR, but as there are similar laws in other jurisdictions
even within the USA, and I basically agree with the ideas involved, I will do
whatever is reasonable feasible to follow them.

Our Standards


Examples of behavior that contributes to a positive environment for our
community include:

  • Being respectful of differing opinions, viewpoints, and experiences
  • Giving and gracefully accepting constructive feedback
  • Accepting responsibility and apologizing to those affected by our mistakes,
    and learning from the experience
  • Focusing on what is best not just for us as individuals, but for the overall
    community

Examples of unacceptable behavior include:

  • The use of public and/or unwanted sexualized language or imagery,
    and sexual attention or advances of any kind. Consenting adults in private
    should be acceptable.
  • Trolling, insulting or derogatory comments, and personal or political attacks
  • Public or private harassment
  • Publishing others' private information, such as a physical or email address,
    without their explicit permission
  • Other conduct which could reasonably be considered inappropriate in a
    professional setting


Enforcement Responsibilities


Community leaders are responsible for clarifying and enforcing our standards of
acceptable behavior and will take appropriate and fair corrective action in
response to any behavior that they deem inappropriate, threatening, offensive,
or harmful.

Community leaders have the right and responsibility to remove, edit, or reject
comments, commits, code, wiki edits, issues, and other contributions that are
not aligned to this Code of Conduct, and MUST communicate reasons for moderation
decisions.

Scope


This Code of Conduct applies within all community spaces, and also applies when
an individual is officially representing the community in public spaces.
Examples of representing our community include using an official e-mail address,
posting via an official social media account, or acting as an appointed
representative at an online or offline event.

Enforcement


Instances of abusive, harassing, or otherwise unacceptable behavior may be
reported to the community leaders responsible for enforcement at
[hello@joinmastodon.org](mailto:hello@joinmastodon.org).
All complaints will be reviewed and investigated promptly and fairly.

All community leaders are obligated to respect the privacy and security of the
reporter of any incident.

Enforcement Guidelines


Community leaders will follow these Community Impact Guidelines in determining
the consequences for any action they deem in violation of this Code of Conduct:

1. Correction


Community Impact: Use of inappropriate language or other behavior deemed
unprofessional or unwelcome in the community.

Consequence: A private, written warning from community leaders, providing
clarity around the nature of the violation and an explanation of why the
behavior was inappropriate. A public apology may be requested.

2. Warning


Community Impact: A violation through a single incident or series of
actions.

Consequence: A warning with consequences for continued behavior. No
interaction with the people involved, including unsolicited interaction with
those enforcing the Code of Conduct, for a specified period of time. This
includes avoiding interactions in community spaces as well as external channels
like social media. Violating these terms may lead to a temporary or permanent
ban.

3. Temporary Ban


Community Impact: A serious violation of community standards, including
sustained inappropriate behavior.

Consequence: A temporary ban from any sort of interaction or public
communication with the community for a specified period of time. No public or
private interaction with the people involved, including unsolicited interaction
with those enforcing the Code of Conduct, is allowed during this period.
Violating these terms may lead to a permanent ban.

4. Permanent Ban


Community Impact: Demonstrating a pattern of violation of community
standards, including sustained inappropriate behavior, harassment of an
individual, or aggression toward or disparagement of classes of individuals.

Consequence: A permanent ban from any sort of public interaction within the
community.

Attribution


This Code of Conduct is adapted from the Contributor Covenant,
version 2.1, available at
https://www.contributor-covenant.org/version/2/1/code_of_conduct.htmlhttps://www.contributor-covenant.org/version/2/1/code_of_conduct.html.

And from the Mastodon code of conduct available at https://github.com/mastodon/mastodon/blob/main/CODE_OF_CONDUCT.md

Community Impact Guidelines were inspired by
Mozilla's code of conduct enforcement ladder.

For answers to common questions about this code of conduct, see the FAQ at
https://www.contributor-covenant.org/faqhttps://www.contributor-covenant.org/faq. Translations are available at
https://www.contributor-covenant.org/translationshttps://www.contributor-covenant.org/translations.








So hear me out...


This idea is stupid. But on Star Trek (VOY, TNG, and DS9 at least), they measured their data as "quads". ( https://memory-alpha.fandom.com/wiki/Quad ). This was never defined because it's just Sci-Fi and doesn't need a real definition. But... what if they're quad-floats aka 128bit floating point values. This would mean then that all the storage could be done as LLM or other neural network style models, and vector embeddings and such. Given what we've got today with transformer style models for doing translation, chat, etc. If you had ultrapowerful computers that could do these calculations with such gigantic precision then you'd be able to store very accurate data and transform it back and forth from vector embeddings and other fancy structures. It'd enable very powerful searches, and the kind of analysis we're trying to use LLMs for and see them use in the shows when talking to the computers. This would also explain a lot about the universal translators from ENG onward, and could even help make sense of Darmok and Jalad at Tenagra. And then Voyager even has bio-neural circuitry for doing things faster, some kind of organic analog computing doing stuff "at the edge". Using weights and embeddings to do things with them and have them react by programming them with a machine learning model at each node could easily explain how that could work too.

This idea honestly feels too stupid to be real but it could explain so much.







Perl.social server upgrades


So if anyone noticed things being a bit unstable recently it looks like the server was hitting the OOM killer sometimes and caused some odd behavior. In response to this I've added more ram to the VPS running perl.social so this shouldn't happen anymore and it'll also probably mean things run faster now too since more things will sit in the caches.







perlbot and related status


to stave off any rumors, i just had a hardware failure in my main server of some kind (likely motherboard failure) and I can't fucking fix it right now. I'm about to go out of town and won't be back for a little more than a week. there is literally nothing i can do right now, perlbot and all the related stuff will be down for that time while i get back from vacation and then spend gobs of money fixing the thing.
in reply to Ryan Voots

@Paul Evans pinging you here so you see this too, sent the above on irc too.







Perl.social updates


I've done some updates to https://perl.social/ to get it up to date with the latest Friendica version, along with getting it to properly use Redis to cache data and sessions instead of the mysql database. This has lead to some improvement in performance but it's still not at the level I'd (or others I imagine) would like. I'll be trying to do some more updates over the next week as I'm finally getting around to setting up some automation pipelines for building and deploying the site so that I can do tests of everything before pushing out updates, and to make keeping things up to date a bit easier. I'll also be looking at getting things finally setup with those changes to make it easier for anyone else to try to help out with development of things too (Mostly I'll need help with theme editing and finally giving this place it's own look).












Virtual hosts with multiple accounts on a single server - Not just a #Fediverse server, but a #multi tenant #Django based Fediverse solution!

#tallship #Takahe #ActivityPub #FOSS

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takahē - A new Fediverse paradigm


takahē – A new Fediverse paradigm


Fresh out of the oven is #Takahē, introducing a very interesting basic functional motive for development and delivering a beautiful #UX. It also derives inspiration in the form of its #mascott from a species once thought extinct for about a century.

That is, until a single man obsessed with the saga of this large, flightness bird since his early childhood, endlessly sought out and eventually rediscovered it was actually extant 75 years ago through his tireless efforts.

In recent years, and not without some particularly problematic attempts in the management of this #endangered_species, the population of these magnificent birds has more or less stabilized at around 100 members living in the wild, thanks to the committed efforts of a government sponsored #refoliation, hatching, and rearing program; in conjunction with a comprehensive scientific tagging, tracking, and monitoring effort of those members released into the wild alongside the wild-born members of the #population.

The software project itself has struck me as rather special too, and not just for its two functionally unique characteristics amongst other #Fediverse platforms – first, and similar to name based #SSL hosting on #HTTP servers with #SNI, Takahē provides multi-domain virtual hosting capabilities to #ActivityPubthis is huge, and opens the door for for even the casusl home self-hoster to provide #turnkey #SaaS offerings to their friends and family members in the form of small and #single_user “virtual Fediverse server instances”, in consumer based home #LAN environments – let alone the potential for commercial hosting endeavors.

To my knowledge, *this is the very first time* this novel approach to Fediverse networking over ActivityPub has been broached.

https://jointakahe.org/

If you hurry, you might still be able to secure for yourself an account in their limited beta program.

Go ahead, you can do that now, I'll still be here when you get back 😎

And as if that alone were not enough to revolutionize the paradigm and dynamic of the Fediverse, Takahē also introduces multiple account (alt) identities for each user user account on the server. This can only be described as freaking groundbreaking!

A single user account for a person might be the base for say, both @userone@SLD01.TLD01 AND @userone@SLD02 .TLD02 AND @usertwo@SLD02 .TLD02 – that, at least to me, can only be described as, “The Bees Knees”.

I'm sure that many will cite, and of course it is not only possible but quite likely, that this will lower the bar for abusive actors to engage in shenanigans. However true as that may be, such potential (and existing practice) exists already within the Fediverse so the ease with which bad actors will avail themselves of such toolings only is only trivially simplified, not introduced; besides, complaining about such a thing is irrelevant – the cat is already out of the bag.

Indeed, there are already other Fediverse server platforms (such as the Hubzilla (ZOT) and Misskey families of forks and variants that already support the creation and management of multiple identities under a single account anyway – but Bringing the SNI shared hosting experience into production with a single Fediverse server instance is truly unprecedented in Fediverse space.

There's a lot more. Did I mention the beautiful, and exceedingly intuitive UI? Of course I did!

There's another corollary that I alluded to. Did you miss it? It was right there, before your eyes.

Yes, there's a metaphor, craftily scripted between the lines of everything you just read (that is, if you didn't tl;dr).

The impetus for much of #decentralization (DeSoc) and the #Genesis of the Fediverse is arguably the notion of what was indeed a #decentralized #WorldWideWeb over the fully decentralized #Internet, having falling victim to capture by special interests – the #deprecated, #proprietary, #privacydisrespecting and #legacy #monolithicsilos – owned, spawned, and managed by mega surveillance-capitalism #data_mining corporations.... IOW, the so-called, Sunnyvale Syndrome.

This effectively killed of much of the notion that there even still existed an independant, #distributednetwork of services and sites truly belonging to the #individualparticipants, i.e., average #schmoes like you and me.

For sometime now, many have even claimed and argued that the kinder, friendlier #web of days gone by, where small #communities of #people and #websites belonging to #individuals and small businesses were actually #extinct in reality – with only those well heeled analytically correct, SEO optimized, #subjugated websites and #chattel in the form of people that had sworn #fealty to their lords and masters remaining. #Apple, #Amazon, the #Google and #Faceplant having long since taken #possession of their souls and #identities.

It's dark, so incredibly dark. And you have awakened to find yourself at the bottom of a well that you apparently have fallen into. There's plenty of water, you're knee deep in it, and a voice from above booms aloud that food will be delivered so long as, “It puts the lotion on its skin!”

And in a manner of speaking, following an “Internet century” (think, 'dog years') of a #dystopian #feudal Institution where Homo sapien drones existing in #LordsandVassals lockstep, told what to think, how to believe, where to shit, and when to wake up and punch the time clock, had completely replaced the actually extinct human race... Well?...

Fast forwarding to the scene where...

Some awkward little child in a dimly candlelit bedroom, many children, truth be told, consumed with the dreams of, and empowered with an obsessive belief that, a world where real, unique and independently diverse human beings actually existed, grew up and many years later rediscovered that they really did still walk the earth.

Kinda like the true story of the Takahē. And we too, are beautiful.

I'm leaving the rest for you to discover for yourselves, and look forward to many discussions on this invigorating topic. In the meantime, you can follow:

@takahe@jointakahe.takahe.social

I can be reached on Matrix at:

@tallship:matrix.org

via XMPP at:

tallship@jabber.org

and in the Fediverse at:@[url=/@/tallship@public.mitra.social]tallship@public.mitra.social[/url]

I hope that helps! Enjoy!

#tallship #FOSS #virtualhosting #multipleidentity #DeSoc #SunnyvaleSyndrome #AOLEffect

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SAS expanders doing weird things. might finally have things repaired now I just need the scrub to go for a while and see that the disks don't disconnect the way that they were before.

Bradley D. Thornton reshared this.