I threw together a quick proof of concept for myself writing out a very simple Entity Component System (ECS) and implementing the flocking simulation on top of it. I liked how it came together so well I wrote some prose around it and decided to share. Note: this is using features from the soon-to-be-released 5.40.0 (RC1 dropped last Friday). submitted by /u/perigrin |
Birds that Flock Together
So I’ve been prepping for my class on Game Development and one of the things I want to introduce to people is the concept of an ECS (Entity Component System).Chris Prather (The Room)