Game-TileMap-1.000
Representation of tile-based two-dimensional rectangular maps
Changes for 1.000
- whitespace is now stripped completely from map string
- add get_class_of_object method to Game::TileMap objects
- to_string_and_mark now uses exclamation mark by default (instead of at symbol)
- module now supports multiple wall and void objects (as opposed to just one before)
