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Game-TileMap-1.000


Representation of tile-based two-dimensional rectangular maps

Changes for 1.000

  • whitespace is now stripped completely from map string
  • add get_class_of_object method to Game::TileMap objects
  • to_string_and_mark now uses exclamation mark by default (instead of at symbol)
  • module now supports multiple wall and void objects (as opposed to just one before)

metacpan.org/dist/Game-TileMap